Worms: Reloaded (PC port of Worms 2: Armageddon.Worms 2: Armageddon, a sequel to the 2007 game (which is not directly related to the similarly-titled Second Generation game Worms: Armageddon) for XBLA (and eventually PSN).Worms (2007) ( Xbox Live Arcade and PSN port of Open Warfare). ![]() Third Generation (back to 2D, but with vector graphics for the Worms).Worms: Ultimate Mayhem (an Updated Re-release, coupling the content and an upgraded version of Worms 4 game engine with most of the content of Worms 3D).Worms 4: Mayhem (refined and addressed most of the criticisms that Worms 3D picked up unfortunately the game was a financial flop, largely killing off the 3D Worms line). ![]() Worms Forts: Under Siege (more of a focus on constructing buildings than worm-on-worm warfare).Worms World Party Remastered ( Updated Re-release available on Steam).Worms World Party (Intended as a console exclusive to the Dreamcast and PS1 by Titus Interactive but it did receive a PC port, brought in the Wormpot for randomizing gameplay).Second Generation (a smoother, more cartoony graphical overhaul).Brought in a lot of weapons made popular by Worms 2). Worms: The Director's Cut (a limited edition sequel released only for the Amiga: can be thought of as " Worms 2 for the Amiga".Worms: Reinforcements/ Worms: United (expansion pack).Worms games throughout the years have included: Some versions of the game still mention " ***Artillery" in the credits or title screen. ![]() Only when he started trying to sell the game to games companies did he change it from "Lem Artillery" to something less copyright-infringing. The warring annelids were originally set to be Lemmings, for the first several years of the game's existence. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre Sheep, Banana Bomb, and the devastating Holy Hand Grenade. Showing his game idea - Total Wormage - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. In the early 90s, bedroom coder and Amiga fan Andy Davidson decided to make an Artillery-style Turn-Based Strategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids.
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